Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+1
View File
@@ -15,6 +15,7 @@ class ScreenSelectGroup : public ScreenWithMenuElements
{
public:
ScreenSelectGroup( CString sName );
virtual void Init();
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );