Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
This commit is contained in:
@@ -33,7 +33,11 @@ ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuEleme
|
||||
HandleScreenMessage( SM_GoToNextScreen );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSelectGroup::Init()
|
||||
{
|
||||
ScreenWithMenuElements::Init();
|
||||
|
||||
vector<Song*> aAllSongs;
|
||||
SONGMAN->GetSongs( aAllSongs );
|
||||
|
||||
Reference in New Issue
Block a user