Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -77,7 +77,12 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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return;
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}
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}
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}
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void ScreenSelectCharacter::Init()
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{
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ScreenWithMenuElements::Init();
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FOREACH_PlayerNumber( p )
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{
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