Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -34,6 +34,11 @@ ScreenSelect::ScreenSelect( CString sClassName ) :
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IDLE_TIMEOUT_SECONDS(m_sName,"IdleTimeoutSeconds")
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{
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LOG->Trace( "ScreenSelect::ScreenSelect()" );
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}
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void ScreenSelect::Init()
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{
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ScreenWithMenuElements::Init();
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//
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// Load choices
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