Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+6
View File
@@ -90,6 +90,12 @@ const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
REGISTER_SCREEN_CLASS( ScreenRanking );
ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
{
}
void ScreenRanking::Init()
{
ScreenAttract::Init();
// init Actors for category and course
{
m_Banner.SetName( "Banner" );