Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -90,6 +90,12 @@ const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
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REGISTER_SCREEN_CLASS( ScreenRanking );
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ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
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{
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}
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void ScreenRanking::Init()
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{
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ScreenAttract::Init();
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// init Actors for category and course
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{
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m_Banner.SetName( "Banner" );
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