Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -15,6 +15,7 @@ class ScreenPrompt : public Screen
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{
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public:
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ScreenPrompt( CString sName );
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virtual void Init();
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ScreenPrompt( CString sText, bool bYesNoPrompt=false, bool bDefaultAnswer = false, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL );
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virtual void Update( float fDeltaTime );
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@@ -30,7 +31,7 @@ protected:
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void MenuBack( PlayerNumber pn );
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void MenuStart( PlayerNumber pn );
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CString m_sText;
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BGAnimation m_Background;
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BitmapText m_textQuestion;
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Quad m_rectAnswerBox;
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