Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+2 -1
View File
@@ -15,6 +15,7 @@ class ScreenPrompt : public Screen
{
public:
ScreenPrompt( CString sName );
virtual void Init();
ScreenPrompt( CString sText, bool bYesNoPrompt=false, bool bDefaultAnswer = false, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL );
virtual void Update( float fDeltaTime );
@@ -30,7 +31,7 @@ protected:
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
CString m_sText;
BGAnimation m_Background;
BitmapText m_textQuestion;
Quad m_rectAnswerBox;