Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -28,13 +28,19 @@ ScreenPrompt::ScreenPrompt( CString sText, bool bYesNoPrompt, bool bDefaultAnswe
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m_pOnYes = OnYes;
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m_pOnNo = OnNo;
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m_pCallbackData = pCallbackData;
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m_sText = sText;
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}
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void ScreenPrompt::Init()
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{
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Screen::Init();
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m_Background.LoadFromAniDir( THEME->GetPathB("ScreenPrompt","background") );
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m_Background.PlayCommand("On");
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this->AddChild( &m_Background );
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m_textQuestion.LoadFromFont( THEME->GetPathF("Common","normal") );
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m_textQuestion.SetText( sText );
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m_textQuestion.SetText( m_sText );
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m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
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this->AddChild( &m_textQuestion );
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