Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -22,6 +22,11 @@ ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
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ScreenOptionsMaster( sClassName )
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{
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LOG->Trace( "ScreenPlayerOptions::ScreenPlayerOptions()" );
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}
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void ScreenPlayerOptions::Init()
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{
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ScreenOptionsMaster::Init();
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m_bAskOptionsMessage =
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!GAMESTATE->m_bEditing && PREFSMAN->m_ShowSongOptions == PrefsManager::ASK;
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