Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+5
View File
@@ -22,6 +22,11 @@ ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
ScreenOptionsMaster( sClassName )
{
LOG->Trace( "ScreenPlayerOptions::ScreenPlayerOptions()" );
}
void ScreenPlayerOptions::Init()
{
ScreenOptionsMaster::Init();
m_bAskOptionsMessage =
!GAMESTATE->m_bEditing && PREFSMAN->m_ShowSongOptions == PrefsManager::ASK;