Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+7 -1
View File
@@ -24,11 +24,17 @@ const ScreenMessage SM_BackFromURL = ScreenMessage(SM_User+2);
REGISTER_SCREEN_CLASS( ScreenPackages );
ScreenPackages::ScreenPackages( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
}
void ScreenPackages::Init()
{
ScreenWithMenuElements::Init();
m_iPackagesPos = 0;
m_iLinksPos = 0;
m_iDLorLST = 0;
m_bIsDownloading = false;
m_bCanDL = THEME->GetMetricB( sClassName, "CanDL" );
m_bCanDL = THEME->GetMetricB( m_sName, "CanDL" );
m_sStatus = "";
m_fLastUpdate = 0;
m_iTotalBytes = 0;