Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -24,11 +24,17 @@ const ScreenMessage SM_BackFromURL = ScreenMessage(SM_User+2);
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REGISTER_SCREEN_CLASS( ScreenPackages );
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ScreenPackages::ScreenPackages( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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}
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void ScreenPackages::Init()
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{
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ScreenWithMenuElements::Init();
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m_iPackagesPos = 0;
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m_iLinksPos = 0;
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m_iDLorLST = 0;
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m_bIsDownloading = false;
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m_bCanDL = THEME->GetMetricB( sClassName, "CanDL" );
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m_bCanDL = THEME->GetMetricB( m_sName, "CanDL" );
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m_sStatus = "";
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m_fLastUpdate = 0;
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m_iTotalBytes = 0;
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