Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -458,6 +458,11 @@ ScreenOptionsMaster::ScreenOptionsMaster( CString sClassName ):
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ScreenOptions( sClassName )
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{
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LOG->Trace("ScreenOptionsMaster::ScreenOptionsMaster(%s)", m_sName.c_str() );
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}
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void ScreenOptionsMaster::Init()
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{
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ScreenOptions::Init();
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CStringArray asLineNames;
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split( LINE_NAMES, ",", asLineNames );
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