Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -22,6 +22,7 @@ class ScreenOptions : public ScreenWithMenuElements
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{
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public:
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ScreenOptions( CString sClassName );
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virtual void Init();
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void InitMenu( InputMode im, OptionRowDefinition defs[], int iNumOptionLines, bool bShowUnderlines = true );
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virtual ~ScreenOptions();
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virtual void Update( float fDeltaTime );
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