Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+5
View File
@@ -113,8 +113,13 @@ ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sCla
CAPITALIZE_ALL_OPTION_NAMES (m_sName,"CapitalizeAllOptionNames")
{
LOG->Trace( "ScreenOptions::ScreenOptions()" );
}
void ScreenOptions::Init()
{
ScreenWithMenuElements::Init();
m_OptionsNavigation = PREFSMAN->m_bArcadeOptionsNavigation? NAV_THREE_KEY:NAV_FIVE_KEY;
m_SoundChangeCol.Load( THEME->GetPathS(m_sName,"change"), true );