Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -40,6 +40,11 @@ ScreenNetworkOptions::ScreenNetworkOptions( CString sClassName ) : ScreenOptions
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LOG->Trace( "ScreenNetworkOptions::ScreenNetworkOptions()" );
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m_sClassName = sClassName;
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}
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void ScreenNetworkOptions::Init()
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{
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ScreenOptions::Init();
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g_NetworkOptionsLines[PO_CONNECTION].choices.clear();
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if ( NSMAN->useSMserver )
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