Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+5
View File
@@ -40,6 +40,11 @@ ScreenNetworkOptions::ScreenNetworkOptions( CString sClassName ) : ScreenOptions
LOG->Trace( "ScreenNetworkOptions::ScreenNetworkOptions()" );
m_sClassName = sClassName;
}
void ScreenNetworkOptions::Init()
{
ScreenOptions::Init();
g_NetworkOptionsLines[PO_CONNECTION].choices.clear();
if ( NSMAN->useSMserver )