Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+5
View File
@@ -38,6 +38,11 @@ ScreenNetSelectMusic::ScreenNetSelectMusic( const CString& sName ) : ScreenNetSe
{
/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
GAMESTATE->FinishStage();
}
void ScreenNetSelectMusic::Init()
{
ScreenNetSelectBase::Init();
//Diff Icon background
m_sprDiff.Load( THEME->GetPathG( m_sName, "DiffBG" ) );