Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -38,6 +38,11 @@ ScreenNetSelectMusic::ScreenNetSelectMusic( const CString& sName ) : ScreenNetSe
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{
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/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
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GAMESTATE->FinishStage();
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}
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void ScreenNetSelectMusic::Init()
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{
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ScreenNetSelectBase::Init();
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//Diff Icon background
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m_sprDiff.Load( THEME->GetPathG( m_sName, "DiffBG" ) );
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