Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -12,6 +12,7 @@ class ScreenNetSelectBase : public ScreenWithMenuElements
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{
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public:
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ScreenNetSelectBase( const CString& sName );
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virtual void Init();
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void Input( const DeviceInput& DeviceI, const InputEventType type,
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const GameInput& GameI, const MenuInput& MenuI,
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