Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+6
View File
@@ -32,6 +32,12 @@ const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8); //Unused, but sh
REGISTER_SCREEN_CLASS( ScreenNetSelectBase );
ScreenNetSelectBase::ScreenNetSelectBase( const CString& sName ) : ScreenWithMenuElements( sName )
{
}
void ScreenNetSelectBase::Init()
{
ScreenWithMenuElements::Init();
//ChatBox
m_sprChatInputBox.SetName( "ChatInputBox" );
m_sprChatInputBox.Load( THEME->GetPathG( m_sName, "ChatInputBox" ) );