Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -32,6 +32,12 @@ const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8); //Unused, but sh
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REGISTER_SCREEN_CLASS( ScreenNetSelectBase );
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ScreenNetSelectBase::ScreenNetSelectBase( const CString& sName ) : ScreenWithMenuElements( sName )
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{
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}
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void ScreenNetSelectBase::Init()
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{
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ScreenWithMenuElements::Init();
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//ChatBox
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m_sprChatInputBox.SetName( "ChatInputBox" );
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m_sprChatInputBox.Load( THEME->GetPathG( m_sName, "ChatInputBox" ) );
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