Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -29,6 +29,12 @@ REGISTER_SCREEN_CLASS( ScreenNetRoom );
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ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sName )
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{
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GAMESTATE->FinishStage();
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}
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void ScreenNetRoom::Init()
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{
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ScreenNetSelectBase::Init();
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m_soundChangeSel.Load( THEME->GetPathS("ScreenNetRoom","change sel"));
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m_iRoomPlace = 0;
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@@ -77,7 +83,6 @@ ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sNam
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this->AddChild( &m_sprCreateRoom );
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NSMAN->ReportNSSOnOff(7);
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return;
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}
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void ScreenNetRoom::Input( const DeviceInput& DeviceI, const InputEventType type,
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