Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+6 -1
View File
@@ -29,6 +29,12 @@ REGISTER_SCREEN_CLASS( ScreenNetRoom );
ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sName )
{
GAMESTATE->FinishStage();
}
void ScreenNetRoom::Init()
{
ScreenNetSelectBase::Init();
m_soundChangeSel.Load( THEME->GetPathS("ScreenNetRoom","change sel"));
m_iRoomPlace = 0;
@@ -77,7 +83,6 @@ ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sNam
this->AddChild( &m_sprCreateRoom );
NSMAN->ReportNSSOnOff(7);
return;
}
void ScreenNetRoom::Input( const DeviceInput& DeviceI, const InputEventType type,