Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+6
View File
@@ -22,6 +22,12 @@ const ScreenMessage SM_GotEval = ScreenMessage(SM_User+6);
REGISTER_SCREEN_CLASS( ScreenNetEvaluation );
ScreenNetEvaluation::ScreenNetEvaluation (const CString & sClassName) : ScreenEvaluation( sClassName )
{
}
void ScreenNetEvaluation::Init()
{
ScreenEvaluation::Init();
m_bHasStats = false;
m_pActivePlayer = PLAYER_1;
m_iCurrentPlayer = 0;