Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -22,6 +22,12 @@ const ScreenMessage SM_GotEval = ScreenMessage(SM_User+6);
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REGISTER_SCREEN_CLASS( ScreenNetEvaluation );
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ScreenNetEvaluation::ScreenNetEvaluation (const CString & sClassName) : ScreenEvaluation( sClassName )
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{
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}
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void ScreenNetEvaluation::Init()
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{
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ScreenEvaluation::Init();
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m_bHasStats = false;
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m_pActivePlayer = PLAYER_1;
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m_iCurrentPlayer = 0;
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