Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
@@ -173,6 +173,11 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
MAX_RANKING_NAME_LENGTH.Load( m_sName, "MaxRankingNameLength" );
FEAT_INTERVAL.Load( m_sName, "FeatInterval" );
KEYBOARD_LETTERS.Load( m_sName, "KeyboardLetters" );
}
void ScreenNameEntryTraditional::Init()
{
ScreenWithMenuElements::Init();
// Find out if players deserve to enter their name
FOREACH_PlayerNumber( p )