Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -173,6 +173,11 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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MAX_RANKING_NAME_LENGTH.Load( m_sName, "MaxRankingNameLength" );
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FEAT_INTERVAL.Load( m_sName, "FeatInterval" );
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KEYBOARD_LETTERS.Load( m_sName, "KeyboardLetters" );
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}
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void ScreenNameEntryTraditional::Init()
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{
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ScreenWithMenuElements::Init();
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// Find out if players deserve to enter their name
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FOREACH_PlayerNumber( p )
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