Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -39,6 +39,11 @@ REGISTER_SCREEN_CLASS( ScreenMapControllers );
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ScreenMapControllers::ScreenMapControllers( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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LOG->Trace( "ScreenMapControllers::ScreenMapControllers()" );
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}
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void ScreenMapControllers::Init()
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{
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ScreenWithMenuElements::Init();
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#ifdef _XBOX
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CStringArray strArray;
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