Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+6
View File
@@ -8,6 +8,12 @@
REGISTER_SCREEN_CLASS( ScreenLogo );
ScreenLogo::ScreenLogo( CString sName ) : ScreenAttract( sName )
{
}
void ScreenLogo::Init()
{
ScreenAttract::Init();
m_sprLogo.SetName( "Logo" );
m_sprLogo.Load( THEME->GetPathG("ScreenLogo",GAMESTATE->GetCurrentGame()->m_szName) );
SET_XY_AND_ON_COMMAND( m_sprLogo );