Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+5
View File
@@ -39,6 +39,11 @@ ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements
if( GAMESTATE->m_PlayMode == PLAY_MODE_INVALID )
RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." );
}
void ScreenInstructions::Init()
{
ScreenWithMenuElements::Init();
m_sprHowToPlay.Load( THEME->GetPathG(m_sName,PlayModeToString(GAMESTATE->m_PlayMode)) );
m_sprHowToPlay.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );