Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -39,6 +39,11 @@ ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements
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if( GAMESTATE->m_PlayMode == PLAY_MODE_INVALID )
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RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." );
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}
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void ScreenInstructions::Init()
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{
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ScreenWithMenuElements::Init();
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m_sprHowToPlay.Load( THEME->GetPathG(m_sName,PlayModeToString(GAMESTATE->m_PlayMode)) );
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m_sprHowToPlay.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
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