Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -13,6 +13,7 @@ class ScreenHowToPlay : public ScreenAttract
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{
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public:
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ScreenHowToPlay( CString sName );
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virtual void Init();
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~ScreenHowToPlay();
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virtual void Update( float fDelta );
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