Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+5
View File
@@ -74,6 +74,11 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
m_pLifeMeterBar = NULL;
m_pmCharacter = NULL;
m_pmDancePad = NULL;
}
void ScreenHowToPlay::Init()
{
ScreenAttract::Init();
m_In.Load( THEME->GetPathB("ScreenHowToPlay","in") );
m_In.StartTransitioning();