Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -74,6 +74,11 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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m_pLifeMeterBar = NULL;
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m_pmCharacter = NULL;
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m_pmDancePad = NULL;
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}
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void ScreenHowToPlay::Init()
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{
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ScreenAttract::Init();
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m_In.Load( THEME->GetPathB("ScreenHowToPlay","in") );
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m_In.StartTransitioning();
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