Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+6
View File
@@ -45,6 +45,12 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : ScreenWithMenuEl
GAMESTATE->m_bSideIsJoined[p] = false;
LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
}
void ScreenEz2SelectPlayer::Init()
{
ScreenWithMenuElements::Init();
FOREACH_PlayerNumber( p )
{