Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -71,6 +71,11 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic( CString sName ) : ScreenWithMenuElem
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{
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/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
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GAMESTATE->FinishStage();
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}
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void ScreenEz2SelectMusic::Init()
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{
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ScreenWithMenuElements::Init();
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i_SkipAheadOffset = 0;
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LastInputTime = 0;
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