Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+1 -1
View File
@@ -36,6 +36,7 @@ class ScreenEvaluation : public ScreenWithMenuElements
public:
enum Type { stage, summary, course };
ScreenEvaluation( CString sClassName );
virtual void Init();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
@@ -49,7 +50,6 @@ public:
virtual void MenuStart( PlayerNumber pn );
protected:
virtual void Init();
void CommitScores(
const StageStats &stageStats,
int iPersonalHighScoreIndexOut[NUM_PLAYERS],