Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+7 -6
View File
@@ -90,11 +90,6 @@ REGISTER_SCREEN_CLASS( ScreenEvaluation );
ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElements(sClassName)
{
LOG->Trace( "ScreenEvaluation::ScreenEvaluation" );
}
void ScreenEvaluation::Init()
{
Screen::Init();
//
// debugging
@@ -178,8 +173,14 @@ void ScreenEvaluation::Init()
STATSMAN->m_vPlayedStageStats.clear();
}
}
LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
void ScreenEvaluation::Init()
{
LOG->Trace( "ScreenEvaluation::Init()" );
Screen::Init();
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );