Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -90,11 +90,6 @@ REGISTER_SCREEN_CLASS( ScreenEvaluation );
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ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElements(sClassName)
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{
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation" );
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}
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void ScreenEvaluation::Init()
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{
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Screen::Init();
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//
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// debugging
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@@ -178,8 +173,14 @@ void ScreenEvaluation::Init()
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STATSMAN->m_vPlayedStageStats.clear();
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}
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}
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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void ScreenEvaluation::Init()
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{
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LOG->Trace( "ScreenEvaluation::Init()" );
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Screen::Init();
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
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