Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+5 -1
View File
@@ -191,9 +191,13 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
}
// Update final profile stats before we load them for display below.
// Update final profile stats before we load them for display.
GAMESTATE->FinishStage();
}
void ScreenEnding::Init()
{
ScreenAttract::Init();
vector<Song*> arraySongs;
SONGMAN->GetSongs( arraySongs );