[Banner] Added ScrollMode and ScrollSortOrder metrics.

This commit is contained in:
AJ Kelly
2011-05-14 19:53:57 -05:00
parent aec1112144
commit b5129ac163
3 changed files with 7 additions and 4 deletions
+4 -4
View File
@@ -17,8 +17,8 @@ REGISTER_ACTOR_CLASS( Banner );
ThemeMetric<bool> SCROLL_RANDOM ("Banner","ScrollRandom");
ThemeMetric<bool> SCROLL_ROULETTE ("Banner","ScrollRoulette");
//ThemeMetric<bool> SCROLL_MODE ("Banner","ScrollMode");
//ThemeMetric<bool> SCROLL_SORT_ORDER ("Banner","ScrollSortOrder");
ThemeMetric<bool> SCROLL_MODE ("Banner","ScrollMode");
ThemeMetric<bool> SCROLL_SORT_ORDER ("Banner","ScrollSortOrder");
ThemeMetric<float> SCROLL_SPEED_DIVISOR ("Banner","ScrollSpeedDivisor");
Banner::Banner()
@@ -119,7 +119,7 @@ void Banner::LoadFromSong( Song* pSong ) // NULL means no song
void Banner::LoadMode()
{
Load( THEME->GetPathG("Banner","Mode") );
m_bScrolling = false;
m_bScrolling = (bool)SCROLL_MODE;
}
void Banner::LoadFromSongGroup( RString sSongGroup )
@@ -229,7 +229,7 @@ void Banner::LoadFromSortOrder( SortOrder so )
if( so != SORT_GROUP && so != SORT_RECENT )
Load( THEME->GetPathG("Banner",ssprintf("%s",SortOrderToString(so).c_str())) );
}
m_bScrolling = false;
m_bScrolling = (bool)SCROLL_SORT_ORDER;
}
// lua start