diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 2da41cdd86..e65f14276d 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -1336,19 +1336,19 @@ void ScreenSelectMusic::SwitchToPreferredDifficulty() FOREACH_HumanPlayer( pn ) { /* Find the closest match to the user's preferred difficulty. */ - int CurDifference = -1; + int iCurDifference = -1; for( unsigned i=0; iGetDifficulty() - GAMESTATE->m_PreferredDifficulty[pn]); + int iDiff = abs(m_vpSteps[i]->GetDifficulty() - GAMESTATE->m_PreferredDifficulty[pn]); - if( CurDifference == -1 || Diff < CurDifference ) + if( iCurDifference == -1 || iDiff < iCurDifference ) { m_iSelection[pn] = i; - CurDifference = Diff; + iCurDifference = iDiff; } } - CLAMP( m_iSelection[pn],0,m_vpSteps.size()-1 ); + CLAMP( m_iSelection[pn], 0, m_vpSteps.size()-1 ); } } else @@ -1356,19 +1356,19 @@ void ScreenSelectMusic::SwitchToPreferredDifficulty() FOREACH_HumanPlayer( pn ) { /* Find the closest match to the user's preferred difficulty. */ - int CurDifference = -1; + int iCurDifference = -1; for( unsigned i=0; im_CourseDifficulty - GAMESTATE->m_PreferredCourseDifficulty[pn]); + int iDiff = abs(m_vpTrails[i]->m_CourseDifficulty - GAMESTATE->m_PreferredCourseDifficulty[pn]); - if( CurDifference == -1 || Diff < CurDifference ) + if( iCurDifference == -1 || iDiff < iCurDifference ) { m_iSelection[pn] = i; - CurDifference = Diff; + iCurDifference = iDiff; } } - CLAMP( m_iSelection[pn],0,m_vpTrails.size()-1 ); + CLAMP( m_iSelection[pn], 0, m_vpTrails.size()-1 ); } } }