support Transforms as attacks
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@@ -167,6 +167,7 @@ public:
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void MakeBlank() { sModifier=""; }
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};
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Attack m_ActiveAttacks[NUM_PLAYERS][NUM_INVENTORY_SLOTS];
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vector<PlayerOptions::Transform> m_TransformsToApply[NUM_PLAYERS];
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// used in PLAY_MODE_BATTLE
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Attack m_Inventory[NUM_PLAYERS][NUM_INVENTORY_SLOTS];
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