Fixed little compile error in RageDisplay and fixed error in README
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@@ -39,14 +39,6 @@ void TransitionFade::DrawPrimitives()
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colorTemp.a = fPercentageOpaque;
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m_rect.SetDiffuse( colorTemp );
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m_rect.Draw();
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// SUPER HACK! For some reason, this does not draw in release mode. I've looked for
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// hours and can't figure out why. It appears though if you draw it twice, so that's
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// what we'll do for now. Aye...
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//#ifndef _DEBUG
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// m_rect.SetDiffuse( colorTemp );
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// m_rect.Draw();
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//#endif
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}
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