add color parameter to BGChanges

This commit is contained in:
Chris Danford
2005-06-05 22:21:55 +00:00
parent 162d235691
commit b489c43a88
8 changed files with 138 additions and 40 deletions
+10 -1
View File
@@ -131,7 +131,16 @@ Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode
bHasClass = pNode->GetAttrValue( "Type", sClass ); // for backward compatibility
CString sFile;
pNode->GetAttrValue( "File", sFile );
if( pNode->GetAttrValue( "File", sFile ) )
{
if( sFile == "" )
{
CString sError = ssprintf( "The actor file in '%s' is as a blank, invalid File attribute \"%s\"",
sAniDir.c_str(), sClass.c_str() );
RageException::Throw( sError );
}
}
LUA->RunAtExpressionS( sFile );
bool bIsAbsolutePath = sFile.Left(1) == "/";
+45 -6
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@@ -378,11 +378,36 @@ bool BackgroundImpl::Layer::CreateBackground( const Song *pSong, const Backgroun
}
ASSERT( !sEffect.empty() );
vector<CString> vsPaths, vsThrowAway;
BackgroundUtil::GetBackgroundEffects( sEffect, vsPaths, vsThrowAway );
ASSERT_M( !vsPaths.empty(), ssprintf("BackgroundEffect '%s' is missing.",sEffect.c_str()) );
ASSERT_M( vsPaths.size()==1, ssprintf("BackgroundEffect '%s' has more than one match.",sEffect.c_str()) );
const CString &sEffectFile = vsPaths[0];
// Set Lua color globals
LUA->SetGlobal( ssprintf("Color%d",1), bd.m_sColor1.empty() ? "1,1,1,1" : bd.m_sColor1 );
LUA->SetGlobal( ssprintf("Color%d",2), bd.m_sColor2.empty() ? "1,1,1,1" : bd.m_sColor2 );
// Resolve the effect file.
CString sEffectFile;
for( int i=0; i<2; i++ )
{
vector<CString> vsPaths, vsThrowAway;
BackgroundUtil::GetBackgroundEffects( sEffect, vsPaths, vsThrowAway );
if( vsPaths.empty() )
{
LOG->Warn( "BackgroundEffect '%s' is missing.",sEffect.c_str() );
sEffect = SBE_Centered;
}
else if( vsPaths.size() > 1 )
{
LOG->Warn( "BackgroundEffect '%s' has more than one match.",sEffect.c_str() );
sEffect = SBE_Centered;
}
else
{
sEffectFile = vsPaths[0];
break;
}
}
ASSERT( !sEffectFile.empty() );
Actor *pActor = ActorUtil::MakeActor( sEffectFile );
ASSERT( pActor );
@@ -390,6 +415,8 @@ bool BackgroundImpl::Layer::CreateBackground( const Song *pSong, const Backgroun
for( unsigned i=0; i<vsResolved.size(); i++ )
LUA->SetGlobal( ssprintf("File%d",i+1), CString() );
LUA->SetGlobal( ssprintf("Color%d",1), CString() );
LUA->SetGlobal( ssprintf("Color%d",2), CString() );
return true;
}
@@ -729,6 +756,10 @@ void BackgroundImpl::Layer::UpdateCurBGChange( const Song *pSong, float fLastMus
{
LOG->Trace( "old bga %d -> new bga %d, %f, %f", m_iCurBGChangeIndex, i, m_aBGChanges[i].m_fStartBeat, fBeat );
BackgroundChange oldChange;
if( m_iCurBGChangeIndex != -1 )
oldChange = m_aBGChanges[m_iCurBGChangeIndex];
m_iCurBGChangeIndex = i;
const BackgroundChange& change = m_aBGChanges[i];
@@ -764,11 +795,19 @@ void BackgroundImpl::Layer::UpdateCurBGChange( const Song *pSong, float fLastMus
m_pCurrentBGA->Reset();
m_pCurrentBGA->SetUpdateRate( change.m_fRate );
// Set Lua color globals before calling Init and On
LUA->SetGlobal( ssprintf("Color%d",1), change.m_def.m_sColor1.empty() ? "1,1,1,1" : change.m_def.m_sColor1 );
LUA->SetGlobal( ssprintf("Color%d",2), change.m_def.m_sColor2.empty() ? "1,1,1,1" : change.m_def.m_sColor2 );
m_pCurrentBGA->PlayCommand( "Init" );
m_pCurrentBGA->PlayCommand( "On" );
m_pCurrentBGA->PlayCommand( "GainFocus" );
m_fSecsLeftInFade = m_pFadingBGA ? m_pFadingBGA->GetTweenTimeLeft() : 0;
LUA->SetGlobal( ssprintf("Color%d",1), CString() );
LUA->SetGlobal( ssprintf("Color%d",2), CString() );
m_fSecsLeftInFade = m_pFadingBGA ? m_pFadingBGA->GetTweenTimeLeft() / oldChange.m_fRate : 0;
/* How much time of this BGA have we skipped? (This happens with SetSeconds.) */
const float fStartSecond = pSong->m_Timing.GetElapsedTimeFromBeat( change.m_fStartBeat );
+7 -1
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@@ -27,6 +27,8 @@ struct BackgroundDef
COMPARE( m_sEffect );
COMPARE( m_sFile1 );
COMPARE( m_sFile2 );
COMPARE( m_sColor1 );
COMPARE( m_sColor2 );
#undef COMPARE
return false;
}
@@ -35,12 +37,16 @@ struct BackgroundDef
return
m_sEffect == other.m_sEffect &&
m_sFile1 == other.m_sFile1 &&
m_sFile2 == other.m_sFile2;
m_sFile2 == other.m_sFile2 &&
m_sColor1 == other.m_sColor1 &&
m_sColor2 == other.m_sColor2;
}
bool IsEmpty() { return m_sFile1.empty() && m_sFile2.empty(); }
CString m_sEffect; // "" == automatically choose
CString m_sFile1; // must not be ""
CString m_sFile2; // may be ""
CString m_sColor1; // "" == use default
CString m_sColor2; // "" == use default
};
struct BackgroundChange
+2
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@@ -583,6 +583,8 @@ void NoteField::DrawPrimitives()
if( change.m_fRate!=1.0f ) vsParts.push_back( ssprintf("%.2f%%",change.m_fRate*100) );
if( !change.m_sTransition.empty() ) vsParts.push_back( change.m_sTransition );
if( !change.m_def.m_sEffect.empty() ) vsParts.push_back( change.m_def.m_sEffect );
if( !change.m_def.m_sColor1.empty() ) vsParts.push_back( change.m_def.m_sColor1 );
if( !change.m_def.m_sColor2.empty() ) vsParts.push_back( change.m_def.m_sColor2 );
vsBGChanges.push_back( join("\n",vsParts) );
}
+56 -26
View File
@@ -157,41 +157,71 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
}
}
bool LoadFromBGChangesString( BackgroundChange &change, const CString &sBGChangeExpression )
bool LoadFromBGChangesString( BackgroundChange &change, const CString &_sBGChangeExpression )
{
CString sBGChangeExpression = _sBGChangeExpression;
sBGChangeExpression.Replace( '^', ',' ); // UGLY: unescape "," in colors
CStringArray aBGChangeValues;
split( sBGChangeExpression, "=", aBGChangeValues, false );
if( aBGChangeValues.size() >= 6 )
{
change.m_fRate = strtof( aBGChangeValues[2], NULL );
change.m_sTransition = (atoi( aBGChangeValues[3] ) != 0) ? "CrossFade" : "";
bool bRewindMovie = atoi( aBGChangeValues[4] ) != 0;
bool bLoop = atoi( aBGChangeValues[5] ) != 0;
aBGChangeValues.resize( min((int)aBGChangeValues.size(),11) );
// m_sEffect may be overwritten by param 7 below.
if( bRewindMovie )
change.m_def.m_sEffect = SBE_StretchRewind;
if( !bLoop )
change.m_def.m_sEffect = SBE_StretchNoLoop;
}
if( aBGChangeValues.size() >= 9 )
switch( aBGChangeValues.size() )
{
change.m_def.m_sEffect = aBGChangeValues[6];
change.m_def.m_sFile2 = aBGChangeValues[7];
case 11:
change.m_def.m_sColor2 = aBGChangeValues[10];
// fall through
case 10:
change.m_def.m_sColor1 = aBGChangeValues[9];
// fall through
case 9:
change.m_sTransition = aBGChangeValues[8];
}
if( aBGChangeValues.size() >= 2 )
{
change.m_fStartBeat = strtof( aBGChangeValues[0], NULL );
// fall through
case 8:
change.m_def.m_sFile2 = aBGChangeValues[7];
// fall through
case 7:
change.m_def.m_sEffect = aBGChangeValues[6];
// fall through
case 6:
// param 7 overrides this.
// Backward compatibility:
if( change.m_def.m_sEffect.empty() )
{
bool bLoop = atoi( aBGChangeValues[5] ) != 0;
if( !bLoop )
change.m_def.m_sEffect = SBE_StretchNoLoop;
}
// fall through
case 5:
// param 7 overrides this.
// Backward compatibility:
if( change.m_def.m_sEffect.empty() )
{
bool bRewindMovie = atoi( aBGChangeValues[4] ) != 0;
if( bRewindMovie )
change.m_def.m_sEffect = SBE_StretchRewind;
}
// fall through
case 4:
// param 9 overrides this.
// Backward compatibility:
if( change.m_sTransition.empty() )
change.m_sTransition = (atoi( aBGChangeValues[3] ) != 0) ? "CrossFade" : "";
// fall through
case 3:
change.m_fRate = strtof( aBGChangeValues[2], NULL );
// fall through
case 2:
change.m_def.m_sFile1 = aBGChangeValues[1];
return true;
}
else
{
LOG->Warn("Invalid #BGCHANGES value \"%s\" was ignored", sBGChangeExpression.c_str());
return false;
// fall through
case 1:
change.m_fStartBeat = strtof( aBGChangeValues[0], NULL );
// fall through
}
return aBGChangeValues.size() >= 2;
}
bool SMLoader::LoadFromSMFile( CString sPath, Song &out )
+9 -5
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@@ -15,8 +15,8 @@
static CString BackgroundChangeToString( const BackgroundChange &bgc )
{
return ssprintf(
"%.3f=%s=%.3f=%d=%d=%d=%s=%s=%s,",
CString s = ssprintf(
"%.3f=%s=%.3f=%d=%d=%d=%s=%s=%s=%s=%s",
bgc.m_fStartBeat,
bgc.m_def.m_sFile1.c_str(),
bgc.m_fRate,
@@ -25,8 +25,12 @@ static CString BackgroundChangeToString( const BackgroundChange &bgc )
bgc.m_def.m_sEffect != SBE_StretchNoLoop, // backward compat
bgc.m_def.m_sEffect.c_str(),
bgc.m_def.m_sFile2.c_str(),
bgc.m_sTransition.c_str()
bgc.m_sTransition.c_str(),
bgc.m_def.m_sColor1.c_str(),
bgc.m_def.m_sColor2.c_str()
);
s.Replace( ',', '^' ); // UGLY: escape "," in colors.
return s;
}
void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
@@ -106,7 +110,7 @@ void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
f.Write( ssprintf("#BGCHANGES%d:", b+1) );
FOREACH_CONST( BackgroundChange, out.GetBackgroundChanges(b), bgc )
f.PutLine( BackgroundChangeToString(*bgc) );
f.PutLine( BackgroundChangeToString(*bgc)+"," );
/* If there's an animation plan at all, add a dummy "-nosongbg-" tag to indicate that
* this file doesn't want a song BG entry added at the end. See SMLoader::TidyUpData.
@@ -122,7 +126,7 @@ void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
f.Write( "#FGCHANGES:" );
FOREACH_CONST( BackgroundChange, out.GetForegroundChanges(), bgc )
{
f.PutLine( BackgroundChangeToString(*bgc) );
f.PutLine( BackgroundChangeToString(*bgc)+"," );
}
f.PutLine( ";" );
}
+7 -1
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@@ -466,8 +466,10 @@ static Menu g_BackgroundChange(
"ScreenMiniMenuBackgroundChange",
MenuRow( ScreenEdit::layer, "Layer", false, EDIT_MODE_FULL, 0, "" ),
MenuRow( ScreenEdit::rate, "Rate", true, EDIT_MODE_FULL, 10, "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%","120%","140%","160%","180%","200%" ),
MenuRow( ScreenEdit::transition, "Transition", true, EDIT_MODE_FULL, 0, NULL ),
MenuRow( ScreenEdit::transition, "Force Transition", true, EDIT_MODE_FULL, 0, NULL ),
MenuRow( ScreenEdit::effect, "Force Effect", true, EDIT_MODE_FULL, 0, NULL ),
MenuRow( ScreenEdit::color1, "Force Color 1", true, EDIT_MODE_FULL, 0, "","1,1,1,1","0.5,0.5,0.5,1","1,1,1,0.5","0,0,0,1","1,0,0,1","0,1,0,1","0,0,1,1","1,1,0,1","0,1,1,1","1,0,1,1" ),
MenuRow( ScreenEdit::color2, "Force Color 2", true, EDIT_MODE_FULL, 0, "","1,1,1,1","0.5,0.5,0.5,1","1,1,1,0.5","0,0,0,1","1,0,0,1","0,1,0,1","0,0,1,1","1,1,0,1","0,1,1,1","1,0,1,1" ),
MenuRow( ScreenEdit::file1_type, "File1 Type", true, EDIT_MODE_FULL, 0, "Song BGAnimation", "Song Movie", "Song Bitmap", "Global BGAnimation", "Global Movie", "Global Movie from Song Group", "Global Movie from Song Group and Genre", "Dynamic Random", "Baked Random", "None" ),
MenuRow( ScreenEdit::file1_song_bganimation, "File1 Song BGAnimation", EnabledIfSet1SongBGAnimation, EDIT_MODE_FULL, 0, NULL ),
MenuRow( ScreenEdit::file1_song_movie, "File1 Song Movie", EnabledIfSet1SongMovie, EDIT_MODE_FULL, 0, NULL ),
@@ -2206,6 +2208,8 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
if( g_BackgroundChange.rows[file2_global_movie]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) g_BackgroundChange.rows[file2_type].iDefaultChoice = global_movie;
if( g_BackgroundChange.rows[file2_global_movie_song_group]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) g_BackgroundChange.rows[file2_type].iDefaultChoice = global_movie_song_group;
if( g_BackgroundChange.rows[file2_global_movie_song_group_and_genre]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) g_BackgroundChange.rows[file2_type].iDefaultChoice = global_movie_song_group_and_genre;
g_BackgroundChange.rows[color1]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sColor1 );
g_BackgroundChange.rows[color2]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sColor2 );
SCREENMAN->MiniMenu( &g_BackgroundChange, SM_BackFromBGChange );
}
@@ -2736,6 +2740,8 @@ void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const vector<int> &iAns
newChange.m_fRate = strtof( g_BackgroundChange.rows[rate].choices[iAnswers[rate]], NULL )/100.f;
newChange.m_sTransition = g_BackgroundChange.rows[transition].choices[iAnswers[transition]];
newChange.m_def.m_sEffect = g_BackgroundChange.rows[effect].choices[iAnswers[effect]];
newChange.m_def.m_sColor1 = g_BackgroundChange.rows[color1].choices[iAnswers[color1]];
newChange.m_def.m_sColor2 = g_BackgroundChange.rows[color2].choices[iAnswers[color2]];
switch( iAnswers[file1_type] )
{
default: ASSERT(0);
+2
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@@ -371,6 +371,8 @@ public:
rate,
transition,
effect,
color1,
color2,
file1_type,
file1_song_bganimation,
file1_song_movie,