From 0904892202904ebe5ab4903d9191d8c75efb10b4 Mon Sep 17 00:00:00 2001 From: Thai Pangsakulyanont Date: Mon, 16 May 2011 12:32:23 +0700 Subject: [PATCH] [splittiming] make setting beat0offset in ScreenEdit's edit timing data menu work. --- src/ScreenEdit.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 0851795b87..698ba15c05 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -3133,11 +3133,7 @@ static void ChangeArtistTranslit( const RString &sNew ) static void ChangeBeat0Offset( const RString &sNew ) { - TimingData &timing = GAMESTATE->m_pCurSong->m_SongTiming; - if( GAMESTATE->m_bIsEditorStepTiming ) - { - timing = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing; - } + TimingData &timing = GAMESTATE->m_bIsEditorStepTiming ? GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing : GAMESTATE->m_pCurSong->m_SongTiming; timing.m_fBeat0OffsetInSeconds = StringToFloat( sNew ); }