Prepare for dynamic notedata loading.
I wonder if this should include radar calculations.
This commit is contained in:
+24
-12
@@ -668,19 +668,31 @@ bool SMLoader::LoadNotedataFromSimfile( const RString &path, Steps &out )
|
||||
iNumParams );
|
||||
continue;
|
||||
}
|
||||
/*
|
||||
Steps* pNewNotes = out.CreateSteps();
|
||||
LoadFromTokens(
|
||||
sParams[1],
|
||||
sParams[2],
|
||||
sParams[3],
|
||||
sParams[4],
|
||||
sParams[5],
|
||||
sParams[6],
|
||||
*pNewNotes );
|
||||
|
||||
out.AddSteps( pNewNotes );
|
||||
*/
|
||||
RString stepsType = sParams[1];
|
||||
RString description = sParams[2];
|
||||
RString difficulty = sParams[3];
|
||||
Trim(stepsType);
|
||||
Trim(description);
|
||||
Trim(difficulty);
|
||||
// Remember our old versions.
|
||||
if (difficulty.CompareNoCase("smaniac") == 0)
|
||||
{
|
||||
difficulty = "Challenge";
|
||||
}
|
||||
|
||||
if(!(out.m_StepsType == GAMEMAN->StringToStepsType( stepsType ) &&
|
||||
out.GetDescription() == description &&
|
||||
out.GetDifficulty() == StringToDifficulty(difficulty)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
RString noteData = sParams[6];
|
||||
Trim( noteData );
|
||||
out.SetSMNoteData( noteData );
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user