re-add mipmapping, support it in OpenGL (D3D unimplemented)
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@@ -49,7 +49,8 @@ Sprite::~Sprite()
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bool Sprite::LoadBG( RageTextureID ID )
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{
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ID.iMipMaps = 1;
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ID.bMipMaps = true;
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// Don't we want to dither 16 bit textures at least?
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// ID.bDither = true;
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return Load(ID);
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}
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