re-add mipmapping, support it in OpenGL (D3D unimplemented)

This commit is contained in:
Chris Danford
2004-01-23 06:20:28 +00:00
parent 9f04fd7cd9
commit b3ff1ef883
14 changed files with 88 additions and 41 deletions
+2 -1
View File
@@ -49,7 +49,8 @@ Sprite::~Sprite()
bool Sprite::LoadBG( RageTextureID ID )
{
ID.iMipMaps = 1;
ID.bMipMaps = true;
// Don't we want to dither 16 bit textures at least?
// ID.bDither = true;
return Load(ID);
}