re-add mipmapping, support it in OpenGL (D3D unimplemented)
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@@ -116,6 +116,7 @@ protected:
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Sprite m_sprCourseSongNumber;
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BitmapText m_textCourseSongNumber[NUM_PLAYERS];
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BitmapText m_textPlayerName[NUM_PLAYERS];
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BitmapText m_textStepsDescription[NUM_PLAYERS];
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BPMDisplay m_BPMDisplay;
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