re-add mipmapping, support it in OpenGL (D3D unimplemented)

This commit is contained in:
Chris Danford
2004-01-23 06:20:28 +00:00
parent 9f04fd7cd9
commit b3ff1ef883
14 changed files with 88 additions and 41 deletions
+16
View File
@@ -521,6 +521,20 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
}
}
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
m_textStepsDescription[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay StepsDescription") );
m_textStepsDescription[p].SetName( ssprintf("StepsDescriptionP%i",p+1) );
Steps* pSteps = GAMESTATE->m_pCurNotes[p];
ASSERT( pSteps );
m_textStepsDescription[p].SetText( pSteps->GetDescription() );
SET_XY( m_textStepsDescription[p] );
this->AddChild( &m_textStepsDescription[p] );
}
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
@@ -2254,6 +2268,7 @@ void ScreenGameplay::TweenOnScreen()
ON_COMMAND( m_textCourseSongNumber[p] );
if( GAMESTATE->m_PlayMode == PLAY_MODE_RAVE )
ON_COMMAND( m_textPlayerName[p] );
ON_COMMAND( m_textStepsDescription[p] );
if( m_pPrimaryScoreDisplay[p] )
ON_COMMAND( *m_pPrimaryScoreDisplay[p] );
if( m_pSecondaryScoreDisplay[p] )
@@ -2283,6 +2298,7 @@ void ScreenGameplay::TweenOffScreen()
OFF_COMMAND( m_textCourseSongNumber[p] );
if( GAMESTATE->m_PlayMode == PLAY_MODE_RAVE )
OFF_COMMAND( m_textPlayerName[p] );
OFF_COMMAND( m_textStepsDescription[p] );
if( m_pPrimaryScoreDisplay[p] )
OFF_COMMAND( *m_pPrimaryScoreDisplay[p] );
if( m_pSecondaryScoreDisplay[p] )