re-add mipmapping, support it in OpenGL (D3D unimplemented)
This commit is contained in:
@@ -306,7 +306,7 @@ apply_color_key:
|
||||
ConvertSDLSurface(img, m_iTextureWidth, m_iTextureHeight,
|
||||
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3]);
|
||||
|
||||
m_uTexHandle = DISPLAY->CreateTexture( pixfmt, img );
|
||||
m_uTexHandle = DISPLAY->CreateTexture( pixfmt, img, actualID.bMipMaps );
|
||||
|
||||
CreateFrameRects();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user