re-add mipmapping, support it in OpenGL (D3D unimplemented)
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@@ -55,6 +55,7 @@ void AnimatedTexture::Load( CString sTexOrIniPath )
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ID.filename = Dirname(sTexOrIniPath) + sFileName;
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ID.bStretch = true;
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ID.bHotPinkColorKey = true;
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ID.bMipMaps = true; // use mipmaps in Models
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AnimatedTextureState state = {
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TEXTUREMAN->LoadTexture( ID ),
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fDelay
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@@ -71,6 +72,7 @@ void AnimatedTexture::Load( CString sTexOrIniPath )
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ID.filename = sTexOrIniPath;
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ID.bHotPinkColorKey = true;
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ID.bStretch = true;
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ID.bMipMaps = true; // use mipmaps in Models
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AnimatedTextureState state = {
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TEXTUREMAN->LoadTexture( ID ),
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10
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