re-add mipmapping, support it in OpenGL (D3D unimplemented)

This commit is contained in:
Chris Danford
2004-01-23 06:20:28 +00:00
parent 9f04fd7cd9
commit b3ff1ef883
14 changed files with 88 additions and 41 deletions
+2
View File
@@ -55,6 +55,7 @@ void AnimatedTexture::Load( CString sTexOrIniPath )
ID.filename = Dirname(sTexOrIniPath) + sFileName;
ID.bStretch = true;
ID.bHotPinkColorKey = true;
ID.bMipMaps = true; // use mipmaps in Models
AnimatedTextureState state = {
TEXTUREMAN->LoadTexture( ID ),
fDelay
@@ -71,6 +72,7 @@ void AnimatedTexture::Load( CString sTexOrIniPath )
ID.filename = sTexOrIniPath;
ID.bHotPinkColorKey = true;
ID.bStretch = true;
ID.bMipMaps = true; // use mipmaps in Models
AnimatedTextureState state = {
TEXTUREMAN->LoadTexture( ID ),
10