re-add mipmapping, support it in OpenGL (D3D unimplemented)
This commit is contained in:
@@ -184,7 +184,7 @@ struct BannerTexture: public RageTexture
|
||||
ASSERT( DISPLAY->SupportsTextureFormat(pf) );
|
||||
|
||||
ASSERT(img);
|
||||
m_uTexHandle = DISPLAY->CreateTexture( pf, img );
|
||||
m_uTexHandle = DISPLAY->CreateTexture( pf, img, false );
|
||||
|
||||
CreateFrameRects();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user