re-add mipmapping, support it in OpenGL (D3D unimplemented)
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@@ -1009,7 +1009,7 @@ void BGAnimationLayer::Draw()
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0,
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RageColor(0.6f,0.6f,0.6f,1),
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RageColor(0.9f,0.9f,0.9f,1),
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RageColor(0,0,0,1),
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RageColor(0.1f,0.1f,0.1f,1),
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RageVector3(0, 0, 1) );
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}
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