allow using ScreenContinue without mandatory timer wait

This commit is contained in:
Glenn Maynard
2008-05-28 01:28:35 +00:00
parent e34d6d7195
commit b3e3ab1187
2 changed files with 5 additions and 1 deletions
+3 -1
View File
@@ -16,6 +16,8 @@ void ScreenContinue::Init()
ScreenWithMenuElementsSimple::Init();
this->SubscribeToMessage( Message_PlayerJoined );
FORCE_TIMER_WAIT.Load( m_sName, "ForceTimerWait" );
}
void ScreenContinue::BeginScreen()
@@ -57,7 +59,7 @@ void ScreenContinue::Input( const InputEventPlus &input )
if( IsTransitioning() )
return;
if( input.type == IET_FIRST_PRESS && GAMESTATE->IsHumanPlayer(input.pn) )
if( input.type == IET_FIRST_PRESS && GAMESTATE->IsHumanPlayer(input.pn) && FORCE_TIMER_WAIT )
{
switch( input.MenuI )
{