No need to swap if it's the same column.
Still busted, but still stumped. Doing what I can to optimize.
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@@ -2947,6 +2947,10 @@ void Player::RandomizeNotes( int iNoteRow )
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const int iSwapWith = RandomInt( iNumOfTracks );
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const int iSwapWith = RandomInt( iNumOfTracks );
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// Make sure we're not swapping with ourselves.
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if( t == iSwapWith )
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continue;
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// Make sure this is empty.
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// Make sure this is empty.
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if( m_NoteData.FindTapNote(iSwapWith, iNewNoteRow) != m_NoteData.end(iSwapWith) )
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if( m_NoteData.FindTapNote(iSwapWith, iNewNoteRow) != m_NoteData.end(iSwapWith) )
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continue;
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continue;
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