LoadFromNode -> LoadActorFromNode. This isn't a normal

LoadFromNode, which just loads state for an existing object.

pass parent
This commit is contained in:
Glenn Maynard
2006-10-14 04:44:15 +00:00
parent cfed5e52bb
commit b3b435ae5b
5 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ void MeterDisplay::LoadFromNode( const XNode* pNode )
const XNode* pChild = pNode->GetChild( "Tip" );
if( pChild != NULL )
{
m_sprTip.LoadFromNode( pChild );
m_sprTip.LoadActorFromNode( pChild, this );
this->AddChild( m_sprTip );
}