LoadFromNode -> LoadActorFromNode. This isn't a normal

LoadFromNode, which just loads state for an existing object.

pass parent
This commit is contained in:
Glenn Maynard
2006-10-14 04:44:15 +00:00
parent cfed5e52bb
commit b3b435ae5b
5 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -45,7 +45,7 @@ void DifficultyList::LoadFromNode( const XNode* pNode )
const XNode *pChild = pNode->GetChild( ssprintf("CursorP%i",pn+1) );
if( pChild == NULL )
RageException::Throw( "%s: ComboGraph: missing the node \"CursorP%d\"", ActorUtil::GetWhere(pNode).c_str(), pn+1 );
m_Cursors[pn].LoadFromNode( pChild );
m_Cursors[pn].LoadActorFromNode( pChild, this );
/* Hack: we need to tween cursors both up to down (cursor motion) and visible to
* invisible (fading). Cursor motion needs to stoptweening, so multiple motions