Stop the musicwheel when the optionslist is oppened, this fixes a bug when you call the optionslist using a custom code detector
Small fix in gamestate
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@@ -1788,7 +1788,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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}
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}
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break;
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break;
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default:
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default:
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FAIL_M(ssprintf("Invalid play mode: %i", m_PlayMode));
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FAIL_M(ssprintf("Invalid play mode: %i", int(m_PlayMode)));
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}
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}
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}
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}
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@@ -1905,6 +1905,7 @@ void ScreenSelectMusic::OpenOptionsList(PlayerNumber pn)
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{
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{
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if( pn != PLAYER_INVALID )
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if( pn != PLAYER_INVALID )
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{
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{
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m_MusicWheel.Move( 0 );
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m_OptionsList[pn].Open();
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m_OptionsList[pn].Open();
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}
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}
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}
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}
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