diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 51bef82c37..d375ce14e7 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -439,7 +439,7 @@ void ScreenEvaluation::Init() m_textSurvivedNumber[p].SetShadowLength( 0 ); // curewater: edited the "# stages cleared" text so it deducts one if you failed. // Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption) - m_textSurvivedNumber[p].SetText( ssprintf("%02d", STATSMAN->m_CurStageStats.m_player[p].iSongsPassed; + m_textSurvivedNumber[p].SetText( ssprintf("%02d", STATSMAN->m_CurStageStats.m_player[p].iSongsPassed) ); m_textSurvivedNumber[p].SetName( ssprintf("SurvivedNumberP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_textSurvivedNumber[p] ); this->AddChild( &m_textSurvivedNumber[p] );