Maybe this will make the player's name show properly?
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@@ -39,6 +39,7 @@ void NetworkSyncManager::SelectUserSong() { }
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const ScreenMessage SM_AddToChat = ScreenMessage(SM_User+4);
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const ScreenMessage SM_ChangeSong = ScreenMessage(SM_User+5);
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const ScreenMessage SM_GotEval = ScreenMessage(SM_User+6);
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NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
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@@ -394,6 +395,7 @@ void NetworkSyncManager::StartRequest(short position)
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//This needs to be reset before ScreenEvaluation could possibly be called
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for (int i=0; i< NETMAXPLAYERS; i++)
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{
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m_EvalPlayerData[i].name=0;
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m_EvalPlayerData[i].grade=0;
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m_EvalPlayerData[i].score=0;
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m_EvalPlayerData[i].difficulty=(Difficulty)0;
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@@ -515,6 +517,8 @@ void NetworkSyncManager::ProcessInput()
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case 4:
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{
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int PlayersInPack = m_packet.Read1();
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for (int i=0;i<PlayersInPack;i++)
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m_EvalPlayerData[i].name = m_packet.Read1();
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for (int i=0;i<PlayersInPack;i++)
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m_EvalPlayerData[i].score = m_packet.Read4();
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for (int i=0;i<PlayersInPack;i++)
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@@ -524,6 +528,7 @@ void NetworkSyncManager::ProcessInput()
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for (int j=0;j<NETNUMTAPSCORES;j++)
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for (int i=0;i<PlayersInPack; i++)
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m_EvalPlayerData[i].tapScores[j] = m_packet.Read2();
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SCREENMAN->SendMessageToTopScreen( SM_GotEval );
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}
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break;
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case 5: //Scoreboard Update
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